Please Dont Feed Me is a strategy and card-based roguelike where players manage a strange feeding experiment. The goal is to make a man eat four pineapples in one continuous run without causing him to purge. Each round gives the player a deck of food cards, each representing a meal with different effects. Some foods help build tolerance, while others bring high rewards but increase the risk of failure. Progress depends on balancing greed and control, knowing when to push limits and when to stop feeding.
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Please Dont Feed Me is a strategy and card-based roguelike where players manage a strange feeding experiment. The goal is to make a man eat four pineapples in one continuous run without causing him to purge. Each round gives the player a deck of food cards, each representing a meal with different effects. Some foods help build tolerance, while others bring high rewards but increase the risk of failure. Progress depends on balancing greed and control, knowing when to push limits and when to stop feeding.
The gameplay unfolds across repeated cycles of feeding and upgrading. In each feeding phase, the player selects cards to serve. Each food card changes the man’s hunger level and capacity in unique ways. After the feeding phase ends, coins earned from successful meals are used to purchase better cards or increase capacity for future rounds. The challenge lies in avoiding overfeeding — a single misstep may reset the entire run.
The gameplay revolves around key actions such as:
· choosing food cards with different risk levels
· managing capacity and purge limits
· buying upgrades and new cards
· timing the pineapple feeding sequence correctly
· balancing short-term gains with long-term strategy
These elements combine to create a loop where every choice influences survival and progress.
Please Dont Feed Me forces players to think carefully about timing and selection. Early in the game, it’s safe to play small meals to grow capacity. As the run continues, players must take controlled risks, using “Binge” or high-value foods to earn more money quickly. Upgrades become essential to handle larger meals and delay purge events. Understanding when to stop feeding is just as important as knowing when to push for more coins. Mistiming even a single card can end the attempt instantly.
The game’s progression is built around learning and experimentation. No two runs play out the same due to the randomness of card draws and upgrades. Success depends on adapting strategy to the current hand rather than following one fixed plan. Over time, players unlock stronger food cards, increasing both opportunity and danger. Each new attempt feels like an incremental step toward mastering risk and achieving the four-pineapple milestone.
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